Prayer | Level | Effects | Drain rate | Notes |
---|
Seconds/Point | Points/Minute |
---|
| Protect Item | 50 | Keep 1 additional item when you die. | 6 | 10 | [1] |
| Sap Melee Attack | 50 | Drains enemy by 2 levels, increasing to 6 over time. | 0.6 | 100 | [2] |
| Sap Ranged Attack | 52 | Drains enemy by 2 levels when determining hit chance, increasing to 6 over time. | 0.6 | 100 | [2] |
| Sap Ranged Strength | 53 | Drains enemy damage by 3%, increasing to 9% over time. (Reduced to 2% to 6% in PvP) | 0.6 | 100 | [2] |
| Sap Magic Attack | 54 | Drains enemy by 2 levels when determining hit chance, increasing to 6 over time. | 0.6 | 100 | [2] |
| Sap Magic Strength | 55 | Drains enemy damage by 3%, increasing to 9% over time. (Reduced to 2% to 6% in PvP) | 0.6 | 100 | [2] |
| Sap Adrenaline | 56 | Drain enemy adrenaline. (10% for every couple hits) | 0.6 | 100 | [2] |
| Sap Defence | 57 | Drains enemy by 2 levels, increasing to 6 over time. | 0.6 | 100 | [2] |
| Sap Melee Strength | 58 | Drains enemy damage by 3%, increasing to 9% over time. (Reduced to 2% to 6% in PvP) | 0.6 | 100 | [2] |
| Berserker | 59 | Boosted combat stats last 15% longer. | 1.2 | 50 | [1] |
| Sap Necromancy Attack | 60 | Drains enemy by 2 levels when determining hit chance, increasing to 6 over time. | 0.6 | 100 | [2][3] |
| Sap Necromancy Strength | 61 | Drains enemy damage by 3%, increasing to 9% over time. (Reduced to 2% to 6% in PvP) | 0.6 | 100 | [2][3] |
| Deflect Summoning | 62 | Reduces damage dealt from Summoning attacks, prevents the use of a familiar's special moves, and can deflect some of the damage back to the attacker. | 0.4 | 150 | [4] |
| Deflect Magic | 65 | Provides 50% damage reduction against magical attacks and can deflect some of the damage back to the attacker. | 0.4 | 150 | [5] |
| Deflect Ranged | 68 | Provides 50% damage reduction against ranged attacks and can deflect some of the damage back to the attacker. | 0.4 | 150 | [5] |
| Deflect Melee | 71 | Provides 50% damage reduction against melee attacks and can deflect some of the damage back to the attacker. | 0.4 | 150 | [5] |
| Deflect Necromancy | 73 | Provides 50% damage reduction against necromancy attacks and can deflect some of the damage back to the attacker. | 0.4 | 150 | [5] |
| Leech Melee Attack | 74 | Boosts by 2 levels, increasing to 5 over time; drains enemy by 4 levels, increasing to 8 over time. | 0.3 | 200 | [6] |
| Leech Ranged Attack | 76 | Boosts by 2 levels when determining hit chance, increasing to 5 over time; drains enemy by 4 levels when determining hit chance, increasing to 8 over time. | 0.3 | 200 | [6] |
| Leech Ranged Strength | 77 | Boosts damage by 2%, increasing to 8% over time; drains enemy damage by 6%, increasing to 12% over time. (Enemy damage drain reduced to 4% to 8% in PvP) | 0.3 | 200 | [6] |
| Leech Magic Attack | 78 | Boosts by 2 levels when determining hit chance, increasing to 5 over time; drains enemy by 4 levels when determining hit chance, increasing to 8 over time. | 0.3 | 200 | [6] |
| Leech Magic Strength | 79 | Boosts damage by 2%, increasing to 8% over time; drains enemy damage by 6%, increasing to 12% over time. (Enemy damage drain reduced to 4% to 8% in PvP) | 0.3 | 200 | [6] |
| Leech Defence | 80 | Boosts by 2 levels, increasing to 5 over time; drains enemy by 4 levels, increasing to 8 over time. | 0.3 | 200 | [6] |
| Light Form | 80 | Doubles the chance of Seren-aligned spell effects occurring when using abilities. | 0.2 | 300 | [7][8] |
| Dark Form | 80 | Doubles the chance of Zaros-aligned spell effects occurring when using abilities. | 0.2 | 300 | [7][8] |
| Leech Melee Strength | 82 | Boosts damage by 2%, increasing to 8% over time; drains enemy damage by 6%, increasing to 12% over time. (Enemy damage drain reduced to 4% to 8% in PvP) | 0.3 | 200 | [6] |
| Leech Necromancy Attack | 83 70 | Boosts by 2 levels when determining hit chance, increasing to 5 over time; drains enemy by 4 levels when determining hit chance, increasing to 8 over time. | 0.3 | 200 | [6][3] |
| Leech Run Energy | 84 | Steals an enemy's energy and restores it to the player. (10% every other hit) | 0.3 | 200 | [6] |
| Leech Necromancy Strength | 85 70 | Boosts damage by 2%, increasing to 8% over time; drains enemy damage by 6%, increasing to 12% over time. (Enemy damage drain reduced to 4% to 8% in PvP) | 0.3 | 200 | [6][3] |
| Leech Adrenaline | 86 | Steals an enemy's adrenaline and restores it to the player. (10% every other hit) | 0.3 | 200 | [6] |
| Chronicle Attraction | 87 | Automatically capture chronicles while training Divination. | 0.6 | 100 | [1][7] |
| Soul Link | 88 | Equally shares all damage and healing with another player also using this effect. | 0.2 | 300 | [7][9] |
| Wrath | 89 | Inflicts damage of up to 25x your level to all nearby enemies in a 5×5 area upon death. | 0.3 | 200 | [5][10] |
| Teamwork Protection | 89 | Gives 5% damage reduction and 1% damage reflection for all nearby players who have the same prayer active. Stacks up to 5 times for a total of 25% reduction and 5% reflection. | 0.2 | 300 | [7][9] |
| Superheat Form | 91 | Automatically burns logs, quickens smelting ores, and smithing a low or medium heat item acts as a medium or high heat item. | 0.6 | 100 | [1][7] |
| Soul Split | 92 | Heals a player by 10% of the damage dealt, and lowers the enemy's Prayer points by 1 point for every 68 damage. | 0.2 | 300 | [5] |
| Fortitude | 94 | Boosts Defence by 15%, adds 3% damage reduction, increases life points by 10 + 10 per Constitution level, increases accuracy of Defensive abilities by 10%, doubles base regeneration and allows regeneration in combat. | 0.2 | 300 | [7][11] |
| Turmoil | 95 | - +10 levels when determining hit chance
- +10% damage
- +10 levels
- -6 enemy levels when determining hit chance, increasing to -10 over time
- -6 enemy levels, increasing to -10 over time
- -9% enemy damage, increasing to -15% over time (PvM)
- -6% enemy damage, increasing to -10% over time (PvP)
| 0.2 | 300 | [11] |
| Anguish | 95 | - +10 levels when determining hit chance
- +10% damage
- +10 levels
- -6 enemy levels when determining hit chance, increasing to -10 over time
- -6 enemy levels, increasing to -10 over time
- -9% enemy damage, increasing to -15% over time (PvM)
- -6% enemy damage, increasing to -10% over time (PvP)
| 0.2 | 300 | [11] |
| Torment | 95 | - +10 levels when determining hit chance
- +10% damage
- +10 levels
- -6 enemy levels when determining hit chance, increasing to -10 over time
- -6 enemy levels, increasing to -10 over time
- -9% enemy damage, increasing to -15% over time (PvM)
- -6% enemy damage, increasing to -10% over time (PvP)
| 0.2 | 300 | [11] |
| Sorrow | 95 90 | - +10 levels when determining hit chance
- +10% damage
- +10 levels
- -6 enemy levels when determining hit chance, increasing to -10 over time
- -6 enemy levels, increasing to -10 over time
- -9% enemy damage, increasing to -15% over time (PvM)
- -6% enemy damage, increasing to -10% over time (PvP)
| 0.2 | 300 | [11][3] |
| Malevolence | 99 | - +12 levels when determining hit chance
- +12% damage
- +12 levels
- -6 enemy levels when determining hit chance, increasing to -10 over time
- -8 enemy levels, increasing to -12 over time
- -9% enemy damage, increasing to -15% over time (PvM)
- -6% enemy damage, increasing to -10% over time (PvP)
| 0.15 | 400 | [11][12] |
| Desolation | 99 | - +12 levels when determining hit chance
- +12% damage
- +12 levels
- -6 enemy levels when determining hit chance, increasing to -10 over time
- -8 enemy levels, increasing to -12 over time
- -9% enemy damage, increasing to -15% over time (PvM)
- -6% enemy damage, increasing to -10% over time (PvP)
| 0.15 | 400 | [11][12] |
| Affliction | 99 | - +12 levels when determining hit chance
- +12% damage
- +12 levels
- -6 enemy levels when determining hit chance, increasing to -10 over time
- -8 enemy levels, increasing to -12 over time
- -9% enemy damage, increasing to -15% over time (PvM)
- -6% enemy damage, increasing to -10% over time (PvP)
| 0.15 | 400 | [11][12] |
| Ruination | 99 95 | - +12 levels when determining hit chance
- +12% damage
- +12 levels
- -6 enemy levels when determining hit chance, increasing to -10 over time
- -8 enemy levels, increasing to -12 over time
- -9% enemy damage, increasing to -15% over time (PvM)
- -6% enemy damage, increasing to -10% over time (PvP)
| 0.15 | 400 | [11][3][13] |