A node farm is a cluster of harvesting nodes of the same type. There is exactly one node farm in 22 of the 25 original zones, excluding Wayfarer Foothills, Malchor's Leap and Cursed Shore. The nodes in a farm respawn every 23 hours, similar to rich metal veins, rather than the 1 hour of normal gathering nodes.
All nodes in a node farms are grouped together and share a daily cap of non-bonus gatherings per character, and when the cap is reached any remaining nodes disappear until the entire group of nodes reset. For most node farms the cap is equal to the number of nodes in it, meaning once each node has been gathered once, the whole farm will be depleted whether they have bonus gatherings left or not. Because of this, to maximize the number of gatherings, each node that remains after being gathered once should be gathered again until it stops having bonus gatherings.
Unlimited harvesting sickles will gather all bonus gatherings in a single swing, which greatly helps preventing missing bonus gatherings, but they still won't get any bonus gatherings from the last node gathered in a node farm since gathering that node always depletes the farm.
- 1 List of node farms
- 2 Synthesizer groups
- 3 Sapling clusters
- 4 Ore clusters
- 5 Hidden Garden
- 6 Notes
List of node farms[edit]
Most node farms consist of 8 nodes. Node farms with a different amount show the number in parentheses.
Synthesizer groups[edit]
Permanent, easily accessible groups of between 2 and 5 synthesizers. Gathering resources is necessary for crafting and materials gathered may be sold at the Trading Post.
- Guild halls in the Guild Workshop after appropriate upgrades.
- Eternal Battlegrounds in World versus World, by making a circuit of Keeps, Towers and Resource camps owned by your world.
Sapling clusters[edit]
There are clusters of permanent Cypress Sapling nodes at two Statues of Melandru in Orr. These are not true node farms because they respawn after an hour and they are logging nodes, not harvesting nodes; however, they are similar in that they are the only locations in the game with a guaranteed spawn of a large number of logging nodes.
- Straits of Devastation
- Waywarde Way - 4 nodes, west from Waywarde Waypoint —
- Malchor's Leap
- Theater of Delight - 5 nodes, southwest of Pagga's Waypoint —
A third alternative for more logging is Siren's Landing. There are a few elder trees in the area (roughly 8) not tightly clustered but an easy jog to collect. Just south of Risen Lowlands along the path, from the R in risen east to the end of the path near the water.
Ore clusters[edit]
There are two ore clusters in Thunderhead Peaks. Each cluster respawns when changing maps or over time, but has a 32 ore limit per character, per day. (Additional gathering strikes do not count toward this limit.)
- The Weeping Crest - 8 iron ore nodes guarded by cliff bats, on the cliffs southwest of Deldrimor Garrison (across the ravine).
- The Howling Cliffs - 7 platinum ore nodes guarded by earth elementals, on the cliffs southwest of The Weeping Sisters.
- From Revolution's Heart Waypoint — , a skyscale can follow volatile magic trails all the way to the platinum cluster, and then from the platinum cluster to the iron cluster (activating the rift in Sorrow's Cave), gathering volatile magic and experience along the way.
Hidden Garden[edit]
Hidden Garden is a node farm available to people who completed Kudzu III: Leaf of Kudzu collection. 3 Primordial Orchids can also be added by those completing A Henge Away from Home.
Notes[edit]
- Originally there was a potato node farm in Wayfarer Foothills at Haivoissen Kenning, but this was later removed.
- Although not tightly clustered there are 10 Lotus plants along the shore south of Castaway Circus Waypoint in SW Ember Bay.
- In Bloodstone Fen, there is a Flax farm (8 nodes) located on three of the floating islands above Bloodstone Maw.
- 1 on the island with the Diving Goggles.
- 2 on the island due north of the diving goggles island.
- 5 on the large southern island, 3 on the top level and 2 on the mid level beside the Bouncing Mushroom.
- In Lion's Arch, just before Rolan's Chest at the end of the Troll's Revenge Jumping Puzzle, there are 8 gathering nodes (2 Root Vegetables, 2 Carrots, 2 Taproots, 1 Young Herbs & 1 Herb Sprouts).
- It is possible to lose access to some nodes in a farm (for that day). If one follows this sequence:
- Gather while running (R).
- Gather at one node, but it still has more gathers available.
- Run past the now partially-used node (usually due to auto-run).
- Return to the previously gathered node.
- The node in question may no longer be active.
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